Preconditions
This tables defines the preconditions as used by the reqPrecondition
field of the ItemComponent table.
Column |
Type |
---|---|
id |
INTEGER |
type |
INTEGER |
targetLOT |
TEXT |
targetGroup |
TEXT |
targetCount |
INTEGER |
iconID |
INTEGER |
localize |
BOOLEAN |
validContexts |
BIGINT |
locStatus |
INTEGER |
gate_version |
TEXT |
512 Slots
Column type
0 |
Item Equipped |
1 |
Item Not Equipped |
2 |
Player has item |
3 |
Player does not have item |
4 |
Player has achievement |
5 |
Mission available to player |
6 |
Player on Mission |
7 |
Player completed mission |
8 |
Player has a pet deployed |
9 |
The flag |
10 |
Player within some shape thing (see Craig) |
11 |
Player is engaged in the right kind of Build |
12 |
Minigame Team Check |
13 |
Player Is In Pet Taming Minigame |
14 |
Has faction |
15 |
Does not have faction |
16 |
Has racing license |
17 |
Does not have license |
18 |
Is a LEGO Club Member |
19 |
NoInteraction (Uchu?) |
20 |
??? |
21 |
??? |
22 |
Player has Level |
Column validContexts
This column is a bitmask that describes the set of circumstances in which this precondition applies.
Todo
What is the meaning of the individual bits?